Your ability to influence all those with whom you interact will shape not just individual relationships but the destiny of entire empires. Literally every single person, from the highest ruler to the most lowborn, has an opinion of you, and the likelihood of success for whatever friendly or nefarious scheme you're working is coloured by these opinions-plus a roll of the dice. Your vassals harbour their own ambitions and will pursue their own agendas, while neighbouring rulers will have to be dissuaded with either military might or a smooth tongue from expanding into your territory. Yet as powerful as you are, you are not omnipotent. The decisions facing you are those of a politician, not a town planner or army commander. Prestige, piety and renown are the real currencies of the realm. Gold is just as likely to be used to grease a palm as it is to pay for the construction of a barracks. The resources at your disposal reflect your status. As the months and years pass, you choose how to tend to your realm, consolidating your holdings with new infrastructure, forging alliances through marriage, and pressing your claims-both legitimate and fabricated-to lands occupied by others. You play as a single person during the Middle Ages, whether the ruler of a minor county or the sovereign of an entire empire. It's a marvel of connectivity, effectively linking together complementary elements plucked from different genres-the role-playing game, the visual novel, the life simulation, the city-builder, the wargame-even if at times you can sense it straining at the seams. Regardless, this memorable event served only to highlight the singular vision of Crusader Kings 3, a grand strategy game that successfully operates across a bewildering scale, feeling vast and unknowable one moment yet awkwardly intimate the next. Perhaps it was also a failing, a breakdown somewhere between the calculations of a mass of colliding gameplay systems and how their results were communicated to me. Perhaps it's a credit to Crusader Kings 3 that I didn't have an immediate answer, a sign of the depth and complexity of its simulation and its capacity for surprise. Was this newfound fashion choice a portent of his impending madness? Was it some bold power move designed to put me off my game? A sign of the contempt in which he held his ruler? Or was it a bug, a highly specific graphical glitch that just happened to leave one of my councillors undressed? I didn't know. This was the man I'd entrusted to manage the paperwork of my realm, to ensure taxes were being collected. ![]() “My only question is ‘why change the prices retroactively?’ I would understand if it was decided that flavor packs needed to expand in scope which obviously would mean a price bump, but changing the price of old downloadable content that was well worth its price is just shooting yourself in the foot in the eyes of the community,” LuneLune2413 remarked.On JAD, my steward, vassal and knight, Earl Muiredach mac Carthach of Desmond arrived at the meeting of my small council dressed only in, well. ![]() The very first response to the forum post was by a player going by the name of LuneLune2413. Paradox pointed out how “the price change will not affect the price of the base game” before adding that “we recommend getting your copies at the original price point of $6.99 before the change occurs.” This of course left many players livid. This change will also be reflected in future flavor packs whose cost will be more in line with this price point.” “This of course is changed equivalent to the regional pricing of your area and may vary. ![]() This means that the current price point of these two products will increase from $6.99 to $12.99,” Paradox announced on the official forum for Crusader Kings 3. “Greetings, Rulers! As of September 13, we will be altering the prices of our Flavor Packs in order to reflect the overall value of this kind of content moving forward. ![]() RELATED: The Pegasus Expedition Is Colossal And Confusing Sci-Fi Grand Strategy
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